#include "script_component.hpp"
/*
 * Author: KoffeinFlummi
 * Checks if a unit is near an engineering vehicle.
 *
 * Arguments:
 * 0: Unit <OBJECT>
 *
 * Return Value:
 * Is near engineering vehicle <BOOL>
 *
 * Example:
 * [unit] call ace_repair_fnc_isNearRepairVehicle
 *
 * Public: Yes
 */

params ["_unit"];
TRACE_1("params",_unit);

private _nearObjects = nearestObjects [_unit, ["Air", "LandVehicle", "Slingload_base_F"], 20];

private _return = false;
{
    if (alive _x && {[_x] call FUNC(isRepairVehicle)}) exitWith {_return = true;};
} forEach _nearObjects;

_return;