#include "..\script_component.hpp" /* * Author: Glowbal, Ruthberg, Brett Mayson * * Handles advanced ballistics for (BulletBase) projectiles. Called from the unified fired EH only for players. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [] call ace_advanced_ballistics_fnc_handleFired * * Public: No */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret); if !(_ammo isKindOf "BulletBase") exitWith {}; if (!alive _projectile) exitWith {}; if (underwater _unit) exitWith {}; private _abort = !local _unit; if (_abort) then { private _bulletVelocity = velocity _projectile; private _muzzleVelocity = vectorMagnitude _bulletVelocity; private _maxRange = uiNamespace getVariable format[QGVAR(maxRange_%1), _ammo]; if (isNil "_maxRange") then { private _airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction"); private _vanillaInitialSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed"); _maxRange = if (_airFriction < 0) then { private _maxTime = ((_vanillaInitialSpeed - BULLET_TRACE_MIN_VELOCITY) / (BULLET_TRACE_MIN_VELOCITY * -_airFriction * _vanillaInitialSpeed)) max getNumber(configFile >> "CfgAmmo" >> _ammo >> "tracerEndTime"); -ln(1 - _airFriction * _vanillaInitialSpeed * _maxTime) / _airFriction } else { _vanillaInitialSpeed * getNumber(configFile >> "CfgAmmo" >> _ammo >> "tracerEndTime") }; _maxRange = _maxRange * 1.3; // Adding 30% more to range just to be safe uiNamespace setVariable [format[QGVAR(maxRange_%1), _ammo], _maxRange]; }; if (ACE_player distance _unit > _maxRange && {ACE_player distance ((getPosASL _unit) vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply _maxRange)) > _maxRange}) exitWith {}; private _ammoCount = (_unit ammo _muzzle) + 1; private _tracersEvery = getNumber(configFile >> "CfgMagazines" >> _magazine >> "tracersEvery"); private _lastRoundsTracer = getNumber(configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer"); if (_ammoCount <= _lastRoundsTracer || {_tracersEvery > 0 && {(_ammoCount - _lastRoundsTracer) % _tracersEvery == 0}}) exitWith { _abort = false }; if (GVAR(bulletTraceEnabled) && {_muzzleVelocity > BULLET_TRACE_MIN_VELOCITY} && {cameraView == "GUNNER"}) then { if (currentWeapon ACE_player == binocular ACE_player) exitWith { _abort = false }; if (currentWeapon ACE_player == primaryWeapon ACE_player && {count primaryWeaponItems ACE_player > 2}) then { private _opticsName = (primaryWeaponItems ACE_player) select 2; private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType"); if (_opticType == 2) exitWith { _abort = false }; }; }; }; if (_abort) exitWith {}; // Get Weapon and Ammo Configurations private _AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo]; if (isNil "_AmmoCacheEntry") then { _AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig); }; private _WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon]; if (isNil "_WeaponCacheEntry") then { _WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig); }; _AmmoCacheEntry params ["_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocityVariationSD"]; _WeaponCacheEntry params ["_barrelTwist", "_twistDirection", "_barrelLength"]; private _temperature = nil; // We need the variable in this scope. So we need to init it here. private _ammoCount = _unit ammo _muzzle; private _bulletVelocity = velocity _projectile; private _muzzleVelocity = vectorMagnitude _bulletVelocity; if (GVAR(barrelLengthInfluenceEnabled)) then { _muzzleVelocity = _muzzleVelocity + ([_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift)); }; if (GVAR(ammoTemperatureEnabled)) then { _temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight); _muzzleVelocity = _muzzleVelocity + ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift)); }; if (GVAR(muzzleVelocityVariationEnabled)) then { private _time = round (CBA_missionTime / 2); // Generate seed from publicly known values (via Cantor pairing function) private _seed = 0.5 * (_time + _ammoCount) * (_time + _ammoCount + 1) + _ammoCount; // Generate normally distributed random number (via Box–Muller transform) private _z = sqrt(-2.0 * ln(0.00000001 max (-_seed random 1))) * cos(_seed random 360); _muzzleVelocity = _muzzleVelocity * (_z * _muzzleVelocityVariationSD + 1); }; _bulletVelocity = (vectorNormalized _bulletVelocity) vectorMultiply _muzzleVelocity; _projectile setVelocity _bulletVelocity; private _bulletTraceVisible = false; if (GVAR(bulletTraceEnabled) && {_muzzleVelocity > BULLET_TRACE_MIN_VELOCITY} && {cameraView == "GUNNER"}) then { if (currentWeapon ACE_player == binocular ACE_player) then { _bulletTraceVisible = true; } else { if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then { private _opticsName = (primaryWeaponItems ACE_player) select 2; private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType"); _bulletTraceVisible = _opticType == 2; }; }; }; private _stabilityFactor = 1.5; if (_caliber * _bulletLength * _bulletMass * _barrelTwist > 0) then { if (isNil "_temperature") then { _temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight); }; private _barometricPressure = ((getPosASL _projectile) select 2) call EFUNC(weather,calculateBarometricPressure); _stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor); }; ("ace" callExtension [ "ballistics:bullet:new", [ _ammoCount, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _transonicStabilityCoef, _bulletVelocity, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), EGVAR(weather,currentOvercast), CBA_missionTime toFixed 6 ] ]) params ["_id", "_code"]; if (_code == 0) then { GVAR(allBullets) set [_id, [_projectile, _caliber, _bulletTraceVisible]]; };