#include "..\script_component.hpp" /* * Author: PabstMirror * Drops distant units from their group * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_interaction_fnc_groupDropDistantUnits * * Public: No */ params ["_unit"]; { if ((_x distance _unit) > (missionNamespace getVariable [QGVAR(groupDropUnitDistance), 100])) then { TRACE_1("drop",_x); [_x] joinSilent grpNull; }; } forEach (units group _unit);