class CfgCloudlets { class Default; // - Smoke hand grenades -------------------------------------------------- class ACE_SmokeBaseLarge: Default { colorCoef[] = {"colorR", "colorG", "colorB", "colorA"}; sizeCoef = 1; position[] = {0, 0, 0}; interval = 0.05; circleRadius = 0; circleVelocity[] = {0, 0, 0}; particleShape = QUOTE(PATHTOF(data\smoke.p3d)); particleFSNtieth = 1; particleFSIndex = 0; particleFSFrameCount = 1; particleFSLoop = 0; angleVar = 0.1; animationName = ""; particleType = "Billboard"; timerPeriod = 1; lifeTime = 30; lifeTimeVar = 1; animationSpeed[] = {1}; animationSpeedCoef = 1; randomDirectionPeriod = 1; randomDirectionPeriodVar = 0; randomDirectionIntensity = 0.08; randomDirectionIntensityVar = 0; destroyOnWaterSurface = 1; destroyOnWaterSurfaceOffset = -8; positionVar[] = {0, 0, 0}; colorVar[] = {0, 0, 0, 0}; color[] = { {0.5, 0.5, 0.5, 1}, {0.5, 0.5, 0.5, 0.7}, {0.5, 0.5, 0.5, 0.5}, {0.5, 0.5, 0.5, 0.5}, {0.5, 0.5, 0.5, 0.1}, {0.5, 0.5, 0.5, 0} }; size[] = {0.05, 4, 12, 16}; sizeVar = 0.5; weight = 1.275; moveVelocity[] = {0, 0, 0}; moveVelocityVar[] = {0.1, 0.1, 0.1}; rotationVelocity = 0; rotationVelocityVar = 20; volume = 1; rubbing = 0.1; onTimerScript = ""; beforeDestroyScript = ""; blockAIVisibility = 1; }; class ACE_SmokeBaseMedium: ACE_SmokeBaseLarge { destroyOnWaterSurfaceOffset = -6; size[] = {0.05, 3, 9, 12}; }; class ACE_SmokeBaseSmall: ACE_SmokeBaseLarge { destroyOnWaterSurfaceOffset = -4; size[] = {0.05, 2, 6, 8}; }; // - 40mm smoke grenades -------------------------------------------------- class ACE_SmokeBase40mm: ACE_SmokeBaseLarge { destroyOnWaterSurfaceOffset = -5; lifeTime = 15; size[] = {0.05, 2.5, 7.5, 10}; }; // - Artillery smoke submunition ------------------------------------------ class ACE_SmokeBaseArtilleryLarge: ACE_SmokeBaseLarge { lifeTime = 45; }; class ACE_SmokeBaseArtillerySmall: ACE_SmokeBaseSmall { lifeTime = 45; }; // - Smoke on water surface ----------------------------------------------- class ACE_SmokeAfterWaterWhite: ACE_SmokeBaseLarge { interval = 0.05; destroyOnWaterSurfaceOffset = -3; size[] = {0.05, 2, 6}; sizeVar = 1; lifeTime = 10; color[] = { {0.5, 0.5, 0.5, 0.1}, {0.5, 0.5, 0.5, 0} }; moveVelocityVar[] = {0, 0, 0}; colorCoef[] = {1, 1, 1, 1}; }; class ACE_SmokeAfterWaterRed: ACE_SmokeAfterWaterWhite { colorCoef[] = SMOKE_COLOR_RED; }; class ACE_SmokeAfterWaterGreen: ACE_SmokeAfterWaterWhite { colorCoef[] = SMOKE_COLOR_GREEN; }; class ACE_SmokeAfterWaterYellow: ACE_SmokeAfterWaterWhite { colorCoef[] = SMOKE_COLOR_YELLOW; }; class ACE_SmokeAfterWaterPurple: ACE_SmokeAfterWaterWhite { colorCoef[] = SMOKE_COLOR_PURPLE; }; class ACE_SmokeAfterWaterBlue: ACE_SmokeAfterWaterWhite { colorCoef[] = SMOKE_COLOR_BLUE; }; class ACE_SmokeAfterWaterOrange: ACE_SmokeAfterWaterWhite { colorCoef[] = SMOKE_COLOR_ORANGE; }; CLOUDLET_UNDERWATER(White); CLOUDLET_UNDERWATER(Red); CLOUDLET_UNDERWATER(Green); CLOUDLET_UNDERWATER(Yellow); CLOUDLET_UNDERWATER(Purple); CLOUDLET_UNDERWATER(Orange); CLOUDLET_UNDERWATER(Blue); };