#include "script_component.hpp" #include "\a3\ui_f\hpp\defineDIKCodes.inc" [QGVAR(handoff), LINKFUNC(handleHandoff)] call CBA_fnc_addEventHandler; ["ACE3 Weapons", QGVAR(cycleFireMode), LLSTRING(CycleFireMode), { [] call FUNC(cycleAttackProfileKeyDown) }, { }, [DIK_TAB, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key // Each MCLOS argument is the vector which acceleration will be applied ["ACE3 Weapons", QGVAR(mclosUp), LLSTRING(mclosUp), { [[0, 0, 1], ACE_player] call FUNC(mclosButtonPressed) }, { [[0, 0, -1], ACE_player] call FUNC(mclosButtonPressed) }, [DIK_NUMPAD8, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 8 ["ACE3 Weapons", QGVAR(mclosDown), LLSTRING(mclosDown), { [[0, 0, -1], ACE_player] call FUNC(mclosButtonPressed) }, { [[0, 0, 1], ACE_player] call FUNC(mclosButtonPressed) }, [DIK_NUMPAD2, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 2 ["ACE3 Weapons", QGVAR(mclosLeft), LLSTRING(mclosLeft), { [[1, 0, 0], ACE_player] call FUNC(mclosButtonPressed) }, { [[-1, 0, 0], ACE_player] call FUNC(mclosButtonPressed) }, [DIK_NUMPAD6, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 6 ["ACE3 Weapons", QGVAR(mclosRight), LLSTRING(mclosRight), { [[-1, 0, 0], ACE_player] call FUNC(mclosButtonPressed) }, { [[1, 0, 0], ACE_player] call FUNC(mclosButtonPressed) }, [DIK_NUMPAD4, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Numpad 4