#include "..\script_component.hpp" /* * Author: Nelson Duarte, kymckay * Function used to switch to next or previous camera focus * * Arguments: * 0: Next/Prev unit * * Return Value: * None * * Example: * [false] call ace_spectator_fnc_switchFocus * * Public: No */ private _next = param [0, true]; private _entities = [true] call FUNC(getTargetEntities); private _focus = GVAR(camFocus); // No entities to switch to if ((_entities isEqualTo []) || (_entities isEqualTo [_focus])) exitWith {}; private _index = (_entities find _focus) max 0; _index = (_index + ([-1, 1] select _next)) % (count _entities); if (_index < 0) then { _index = count _entities + _index; }; [_entities select _index] call FUNC(setFocus);