/** * fn_checkResponse.sqf * @Descr: N/A * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #include "script_component.hpp" private ["_caller","_target"]; _caller = _this select 0; _target = _this select 1; if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; [_caller, true] call FUNC(treatmentMutex); _title = format["STR_ACE_CHECK_RESPONSE"]; _content = ["STR_ACE_CHECK_RESPONSE_CONTENT"]; [_caller, _title, _content] call EFUNC(gui,sendDisplayInformationTo); _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [2 + round(random(2)), {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition { private ["_caller","_target", "_output", "_title", "_content"]; _caller = _this select 0; _target = _this select 1; _output = ""; if ([_target] call EFUNC(common,isAwake)) then { _output = format[localize "STR_ACE_CHECK_REPONSE_RESPONSIVE",[_target] call EFUNC(common,getName)]; } else { _output = format[localize "STR_ACE_CHECK_REPONSE_UNRESPONSIVE",[_target] call EFUNC(common,getName)]; }; _title = format["STR_ACE_CHECK_RESPONSE"]; _content = [format[localize "STR_ACE_CHECK_REPONSE_YOU_CHECKED",[_target] call EFUNC(common,getName)],_output]; [_caller, _title, _content] call EFUNC(gui,sendDisplayInformationTo); [_target,"examine",_output] call FUNC(addToQuickViewLog); [_caller,false] call FUNC(treatmentMutex); }, // on success { [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); [(_this select 0),false] call FUNC(treatmentMutex); }, // on failure [_caller, _target] // arguments ] call EFUNC(gui,loadingBar);