/* * Author: SilentSpike * Handles spectator interface events * * Arguments: * 0: Event name * 1: Event arguments * * Return Value: * None * * Example: * ["onLoad",_this] call ace_spectator_fnc_handleInterface * * Public: No */ #include "script_component.hpp" params ["_mode",["_args",[]]]; switch (toLower _mode) do { // Safely open/close the interface case "open": { // Prevent reopening if !(isNull (GETUVAR(GVAR(display),displayNull))) exitWith {}; // Initalize camera variables GVAR(camBoom) = [false,false]; GVAR(camDolly) = [false,false,false,false]; GVAR(camGun) = false; // Initalize display variables GVAR(ctrlKey) = false; GVAR(mouse) = [false,false]; GVAR(mousePos) = [0.5,0.5]; // Initalize the camera view GVAR(camera) = "Camera" camCreate GVAR(camPos); [] call FUNC(transitionCamera); // Create the dialog createDialog QGVAR(interface); // Cache and disable nametag settings if (["ace_nametags"] call EFUNC(common,isModLoaded)) then { GVAR(nametagSettingCache) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)]; EGVAR(nametags,showPlayerNames) = 0; EGVAR(nametags,showNamesForAI) = false; }; }; case "close": { // Can't close a second time if (isNull (GETUVAR(GVAR(display),displayNull))) exitWith {}; // Terminate interface (GETUVAR(GVAR(display),displayNull)) closeDisplay 0; // Terminate camera GVAR(camera) cameraEffect ["terminate", "back"]; camDestroy GVAR(camera); // Return to player view ACE_Player switchCamera "internal"; // Cleanup camera variables GVAR(camera) = nil; GVAR(camBoom) = nil; GVAR(camDolly) = nil; GVAR(camGun) = nil; // Cleanup display variables GVAR(ctrlKey) = nil; GVAR(mouse) = nil; GVAR(mousePos) = nil; // Reset nametag settings if (["ace_nametags"] call EFUNC(common,isModLoaded)) then { EGVAR(nametags,showPlayerNames) = GVAR(nametagSettingCache) select 0; EGVAR(nametags,showNamesForAI) = GVAR(nametagSettingCache) select 1; GVAR(nametagSettingCache) = nil; }; }; // Dialog events case "onload": { _args params ["_display"]; with uiNamespace do { GVAR(display) = _display; }; // Always show interface and hide map upon opening [_display,nil,nil,!GVAR(showInterface),GVAR(showMap)] call FUNC(toggleInterface); // Keep unit tree up to date [FUNC(handleUnits), 21, _display] call CBA_fnc_addPerFrameHandler; // Handle the compass heading [FUNC(handleCompass), 0, _display] call CBA_fnc_addPerFrameHandler; // Handle the toolbar values [FUNC(handleToolbar), 0, _display] call CBA_fnc_addPerFrameHandler; // Hacky way to enable keybindings //_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}]; //_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}]; }; case "onunload": { with uiNamespace do { GVAR(display) = nil; }; GVAR(camHandler) = nil; }; // Mouse events case "onmousebuttondown": { _args params ["_ctrl","_button"]; GVAR(mouse) set [_button,true]; // Detect right click if ((_button == 1) && (GVAR(camMode) == 1)) then { // In first person toggle sights mode GVAR(gunCam) = !GVAR(gunCam); [] call FUNC(transitionCamera); }; }; case "onmousebuttonup": { _args params ["_ctrl","_button"]; GVAR(mouse) set [_button,false]; }; case "onmousezchanged": { _args params ["_ctrl","_zChange"]; // Scroll to change speed, modifier for zoom if (GVAR(ctrlKey)) then { GVAR(camZoom) = ((GVAR(camZoom) + _zChange * 0.1) max 0.01) min 2; } else { GVAR(camSpeed) = (GVAR(camSpeed) + _zChange * 0.2) max 0.05; }; }; case "onmousemoving": { _args params ["_ctrl","_x","_y"]; [_x,_y] call FUNC(handleMouse); }; // Keyboard events case "onkeydown": { _args params ["_display","_dik","_shift","_ctrl","_alt"]; switch (_dik) do { case 1: { // Esc [player,false] call FUNC(setSpectator); // Handle esc menu goes here, currently closes for purposes of testing }; case 2: { // 1 [_display,nil,nil,nil,nil,nil,true] call FUNC(toggleInterface); }; case 3: { // 2 [_display,nil,nil,nil,nil,true] call FUNC(toggleInterface); }; case 4: { // 3 [_display,true] call FUNC(toggleInterface); }; case 14: { // Backspace [_display,nil,nil,true] call FUNC(toggleInterface); }; case 16: { // Q GVAR(camBoom) set [0,true]; }; case 17: { // W GVAR(camDolly) set [0,true]; }; case 29: { // Ctrl GVAR(ctrlKey) = true; }; case 30: { // A GVAR(camDolly) set [2,true]; }; case 31: { // S GVAR(camDolly) set [1,true]; }; case 32: { // D GVAR(camDolly) set [3,true]; }; case 35: { // H [_display,nil,true] call FUNC(toggleInterface); }; case 44: { // Z GVAR(camBoom) set [1,true]; }; case 49: { // N [nil,nil,1] call FUNC(cycleCamera); }; case 50: { // M [_display,nil,nil,nil,true] call FUNC(toggleInterface); (_display displayCtrl IDC_MAP) ctrlMapAnimAdd [0, 0.5, [GVAR(camUnit),GVAR(camera)] select (GVAR(camMode) == 0)]; ctrlMapAnimCommit (_display displayCtrl IDC_MAP); }; case 57: { // Spacebar // Freecam attachment here, if in external then set cam pos and attach }; case 200: { // Up arrow [-1] call FUNC(cycleCamera); }; case 203: { // Left arrow }; case 205: { // Right arrow }; case 208: { // Down arrow [1] call FUNC(cycleCamera); }; }; true }; case "onkeyup": { _args params ["_display","_dik","_shift","_ctrl","_alt"]; switch (_dik) do { case 16: { // Q GVAR(camBoom) set [0,false]; }; case 17: { // W GVAR(camDolly) set [0,false]; }; case 29: { // Ctrl GVAR(ctrlKey) = false; }; case 30: { // A GVAR(camDolly) set [2,false]; }; case 31: { // S GVAR(camDolly) set [1,false]; }; case 32: { // D GVAR(camDolly) set [3,false]; }; case 44: { // Z GVAR(camBoom) set [1,false]; }; }; true }; // Tree events case "ontreedblclick": { // Update camera view when listbox unit is double clicked on _args params ["_tree","_sel"]; // Ensure a unit was selected if (count _sel == 3) then { private ["_netID","_newUnit","_newMode"]; _netID = (_args select 0) tvData _sel; _newUnit = objectFromNetId _netID; // When unit is reselected, toggle camera mode if (_newUnit == GVAR(camUnit) || GVAR(camMode) == 0) then { _newMode = [2,2,1] select GVAR(camMode); }; [_newMode,_newUnit] call FUNC(transitionCamera); }; }; case "onunitsupdate": { _args params ["_tree"]; private ["_curSelData","_cachedGrps","_grp","_sNode","_gNode","_uNode"]; // Cache current selection _curSelData = _tree tvData (tvCurSel _tree); // Clear the tree tvClear _tree; // Add side nodes { _tree tvAdd [[], _x]; _tree tvExpand [_forEachIndex]; } forEach ["West","East","Resistance","Civilian","Unknown"]; // Update the tree from the unit list _cachedGrps = []; { _grp = group _x; // Use correct side node _sNode = [west,east,resistance,civilian] find (side _grp); if (_sNode == -1) then { _sNode = 4 }; // Use correct group node if !(_grp in _cachedGrps) then { // Add group node _gNode = _tree tvAdd [[_sNode], groupID _grp]; _cachedGrps pushBack _grp; _cachedGrps pushBack _gNode; } else { // If group already processed, use existing node _gNode = _cachedGrps select ((_cachedGrps find _grp) + 1); }; _uNode = _tree tvAdd [[_sNode,_gNode], name _x]; _tree tvSetData [[_sNode,_gNode,_uNode], netID _x]; // Preserve the previous selection if (_curSelData == (_tree tvData [_sNode,_gNode,_uNode])) then { _tree tvSetCurSel [_sNode,_gNode,_uNode]; }; _tree tvSort [[_sNode,_gNode],false]; _tree tvExpand [_sNode,_gNode]; } forEach GVAR(unitList); { _tree tvSort [[_x], false]; } forEach [0,1,2,3,4]; }; // Map events case "onmapdblclick": { _args params ["_map","_button","_x","_y","_shift","_ctrl"]; if (GVAR(camMode == 0) && (_button == 0) && _ctrl) then { _newPos = _map ctrlMapScreenToWorld [_x,_y]; _newPos set [2, GVAR(camPos) select 2]; GVAR(camPos) = _newPos; }; }; };