#include "script_component.hpp" /* * Author: commy2 * Adjust a projectiles velocity and dir + up vector. * * Arguments: * 0: Projectile * 1: Adjust azimuth this much. * 2: Adjust inclination this much. * 3: Adjust projectile speed this much. In m/s. (optional: 0) * * Return Value: * None * * Example: * [bullet, 2, 5, 3] call ace_common_fnc_changeProjectileDirection * * Public: No */ params ["_projectile", "_adjustDir", "_adjustUp", ["_adjustSpeed",0]]; // get old direction vector private _vdir = vectorNormalized velocity _projectile; // get azimuth and inclination and apply corrections private _dir = (_vdir select 0) atan2 (_vdir select 1) + _adjustDir; private _up = asin (_vdir select 2) + _adjustUp; // get new direction vector (this is a unit vector) _vdir = [ sin _dir * cos _up, cos _dir * cos _up, sin _up ]; // get best up vector private _vlat = vectorNormalized (_vdir vectorCrossProduct [0,0,1]); private _vup = _vlat vectorCrossProduct _vdir; // get new speed vector. Keep total speed, but change to new direction. Yay for vector commands. private _vel = _vdir vectorMultiply (_adjustSpeed + vectorMagnitude velocity _projectile); // set projectile direction dir and up. Projectiles are long objects, especially with tracers, so it would look dumb otherwise. _projectile setVectorDirAndUp [_vdir, _vup]; // set new speed vector _projectile setVelocity _vel;