#include "script_component.hpp" [QGVAR(engineFire), FUNC(engineFire)] call CBA_fnc_addEventHandler; [QGVAR(cookOff), { params ["_vehicle"]; if (local _vehicle) then { _this call FUNC(cookOff); }; }] call CBA_fnc_addEventHandler; [QGVAR(cookOffEffect), FUNC(cookOffEffect)] call CBA_fnc_addEventHandler; [QGVAR(smoke), FUNC(smoke)] call CBA_fnc_addEventHandler; [QGVAR(cookOffBox), FUNC(cookOffBox)] call CBA_fnc_addEventHandler; // handle cleaning up effects when vehicle is deleted mid-cookoff [QGVAR(addCleanupHandlers), { params ["_vehicle"]; // Don't add a new EH if cookoff is run multiple times if ((_vehicle getVariable [QGVAR(deletedEH), -1]) == -1) then { private _deletedEH = _vehicle addEventHandler ["Deleted", { params ["_vehicle"]; [QGVAR(cleanupEffects), [_vehicle]] call CBA_fnc_localEvent; }]; _vehicle setVariable [QGVAR(deletedEH), _deletedEH]; }; }] call CBA_fnc_addEventHandler; [QGVAR(cleanupEffects), { params ["_vehicle", ["_effects", []]]; _effects = _effects + (_vehicle getVariable [QGVAR(effects), []]); if (_effects isNotEqualTo []) then { { deleteVehicle _x } count _effects; }; }] call CBA_fnc_addEventHandler; ["ReammoBox_F", "init", { (_this select 0) addEventHandler ["HandleDamage", { if ((_this select 0) getVariable [QGVAR(enableAmmoCookoff), GVAR(enableAmmobox)]) then { _this call FUNC(handleDamageBox); }; }]; }, nil, nil, true] call CBA_fnc_addClassEventHandler; // secondary explosions ["AllVehicles", "killed", { params ["_vehicle", "", "", "_useEffects"]; if ( _useEffects && _vehicle getVariable [QGVAR(enableAmmoCookoff), GVAR(enableAmmoCookoff)] ) then { if (GVAR(ammoCookoffDuration) == 0) exitWith {}; ([_vehicle] call FUNC(getVehicleAmmo)) params ["_mags", "_total"]; private _delay = (random MAX_AMMO_DETONATION_START_DELAY) max MIN_AMMO_DETONATION_START_DELAY; [FUNC(detonateAmmunition), [_vehicle, _mags, _total], _delay] call CBA_fnc_waitAndExecute; }; }, nil, ["Man","StaticWeapon"]] call CBA_fnc_addClassEventHandler;