/* * Author: PabstMirror * Checks the conditions for being able to surrender * * Arguments: * 0: caller (player) * 1: New Surrender State to test * * Return Value: * The return value * * Example: * [Jean, true] call ACE_captives_fnc_canSurrender; * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_newSurrenderState); if (currentWeapon _unit != "") exitWith {false}; private "_returnValue"; _returnValue = if (_newSurrenderState) then { !(_unit getVariable [QGVAR(isSurrendering), false]); //Not currently surrendering } else { (_unit getVariable [QGVAR(isSurrendering), false]); //is Surrendering }; _returnValue