class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_MainActions { class ACE_DisarmInventory { displayName = "$STR_ACE_Disarming_OpenInventory"; distance = 3.5; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog)); icon = PATHTOF(UI\disarm.paa); exceptions[] = {}; }; }; }; }; };