/* * Author: commy2, Glowbal * Display a structured text with image. * * Arguments: * 0: Text * 1: Image * 2: Image color (default: [0, 0, 0, 0]) * 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) * * Return Value: * None * * Public: Yes */ #include "script_component.hpp" params ["_text", "_image", ["_imageColor", [1,1,1]], ["_target", ACE_player]]; if (_target != ACE_player) exitWith {}; if (typeName _text != "TEXT") then { if (typeName _text == "ARRAY") then { if (count _text > 0) then { { if (typeName _x == "STRING" && {isLocalized _x}) then { _text set [_forEachIndex, localize _x]; }; } forEach _text; _text = format _text; }; }; if (typeName _text == "STRING" && {isLocalized _text}) then { _text = localize _text; }; _text = parseText format ["%1", _text]; }; _text = composeText [parseText format ["", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text]; [_text, 2] call FUNC(displayTextStructured);