#include "script_component.hpp" /* * Author: KoffeinFlummi, commy2 * Start fire in engine block of a car. * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * (vehicle player) call ace_cookoff_fnc_engineFire * * Public: No */ params ["_vehicle"]; if (_vehicle getVariable [QGVAR(isEngineSmoking), false]) exitWith {}; _vehicle setVariable [QGVAR(isEngineSmoking), true]; if (local _vehicle) then { [QGVAR(engineFire), _vehicle] call CBA_fnc_remoteEvent; }; private _offset = getArray (_vehicle call CBA_fnc_getObjectConfig >> QGVAR(engineSmokeOffset)); if (_offset isEqualTo []) then { _offset = [0,0,0]; }; private _position = [ 0, (boundingBoxReal _vehicle select 1 select 1) - 2, (boundingBoxReal _vehicle select 0 select 2) + 2 ] vectorAdd _offset; private _smoke = "#particlesource" createVehicleLocal [0,0,0]; _smoke setParticleClass "ObjectDestructionSmoke1_2Smallx"; _smoke attachTo [_vehicle, _position]; [{ (_this select 0) params ["_vehicle", "_smoke", "_time"]; if (!alive _vehicle || {_vehicle getHitPointDamage "HitEngine" < 0.9} || {CBA_missionTime > _time}) then { deleteVehicle _smoke; _vehicle setVariable [QGVAR(isEngineSmoking), false]; [_this select 1] call CBA_fnc_removePerFrameHandler; }; }, 5, [_vehicle, _smoke, CBA_missionTime + 240]] call CBA_fnc_addPerFrameHandler;