#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; #include "initSettings.sqf" // Add warning for old functions that were technically public, Remove at 3.14.0 { missionNamespace setVariable [_x, compileFinal format ['diag_log text "ACE Medical WARNING: Formerly public function [%1] has no effect in medical rewrite."; nil', _x]]; } forEach [ QFUNC(actionPlaceInBodyBag), QFUNC(actionRemoveTourniquet), QFUNC(addHeartRateAdjustment), QFUNC(addToLog), QFUNC(addToTriageCard), QFUNC(addUnconsciousCondition), QFUNC(addVitalLoop), QFUNC(canAccessMedicalEquipment), QFUNC(canTreat), QFUNC(displayTriageCard), QFUNC(dropDownTriageCard), QFUNC(getTriageStatus), QFUNC(getUnconsciousCondition), QFUNC(hasItem), QFUNC(hasItems), QFUNC(hasTourniquetAppliedTo), QFUNC(isInMedicalFacility), QFUNC(isInMedicalVehicle), QFUNC(isMedic), QFUNC(isMedicalVehicle), QFUNC(itemCheck), QFUNC(selectionNameToNumber), QFUNC(setCardiacArrest), QFUNC(setDead), QFUNC(setHitPointDamage), QFUNC(showBloodEffect), QFUNC(treatment), QFUNC(treatmentAdvanced_bandage), QFUNC(treatmentAdvanced_CPR), QFUNC(treatmentAdvanced_CPRLocal), QFUNC(treatmentAdvanced_medication), QFUNC(treatmentAdvanced_medicationLocal), QFUNC(treatmentIV), QFUNC(treatmentIVLocal), QFUNC(unconsciousPFH), QFUNC(useItem), QFUNC(useItems) ]; ADDON = true;