/* Name: ACE_Explosives_fnc_defuseExplosive Author: Garth de Wet (LH) Description: Defuses an Explosive Parameters: 0: OBJECT - unit 1: OBJECT - Explosive Returns: Nothing Example: [player, ACE_Interaction_Target] call ACE_Explosives_fnc_defuseExplosive; */ #include "script_component.hpp" private ["_unit", "_explosive"]; _unit = _this select 0; _explosive = _this select 1; if (getNumber (ConfigFile >> "CfgAmmo" >> typeof _explosive >> "ACE_explodeOnDefuse") == 1) exitWith { [_unit, -1, [_explosive, 1], true] call FUNC(detonateExplosive); }; _unit action ["Deactivate", _unit, _explosive];