#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {"ACE_Box_Misc", "ACE_bananaItem"}; weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_main","ace_modules"}; author = CSTRING(ACETeam); authors[] = {"KoffeinFlummi"}; url = ECSTRING(main,URL); VERSION_CONFIG_COMMON; }; }; // This class will be deprecated in version 3.8.0 class ACE_newEvents { // Status effect events forceWalk = QGVAR(forceWalk); blockSprint = QGVAR(blockSprint); setCaptive = QGVAR(setCaptive); blockDamage = QGVAR(blockDamage); blockEngine = QGVAR(blockEngine); // Public listenable events PlayerJip = "ace_playerJIP"; activeCameraChanged = "ace_activeCameraChanged"; visibleMapChanged = "ace_visibleMapChanged"; cameraViewChanged = "ace_cameraViewChanged"; playerVisionModeChanged = "ace_playerVisionModeChanged"; playerInventoryChanged = "ace_playerInventoryChanged"; playerWeaponChanged = "ace_playerWeaponChanged"; playerTurretChanged = "ace_playerTurretChanged"; playerVehicleChanged = "ace_playerVehicleChanged"; playerChanged = "ace_playerChanged"; SettingsInitialized = "ace_settingsInitialized"; SettingChanged = "ace_settingChanged"; firedNonPlayerVehicle = "ace_firedNonPlayerVehicle"; firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal"; firedPlayerVehicle = "ace_firedPlayerVehicle"; firedNonPlayer = "ace_firedNonPlayer"; firedPlayerNonLocal = "ace_firedPlayerNonLocal"; firedPlayer = "ace_firedPlayer"; unloadPersonEvent = "ace_unloadPersonEvent"; loadPersonEvent = "ace_loadPersonEvent"; useItem = "ace_useItem"; infoDisplayChanged = "ace_infoDisplayChanged"; // Internal callable events setStatusEffect = QGVAR(setStatusEffect); HeadbugFixUsed = QGVAR(headbugFixUsed); InitSettingsFromModules = QGVAR(initSettingsFromModules); enableSimulationGlobal = QGVAR(enableSimulationGlobal); hideObjectGlobal = QGVAR(hideObjectGlobal); fixPosition = QGVAR(fixPosition); fixFloating = QGVAR(fixFloating); fixCollision = QGVAR(fixCollision); unlockVehicle = QGVAR(unlockVehicle); lockVehicle = QGVAR(lockVehicle); displayTextPicture = QGVAR(displayTextPicture); displayTextStructured = QGVAR(displayTextStructured); setVanillaHitPointDamage = QGVAR(setVanillaHitPointDamage); setVectorDirAndUp = QGVAR(setVectorDirAndUp); switchMove = QGVAR(switchMove); playMoveNow = QGVAR(playMoveNow); playMove = QGVAR(playMove); setVelocity = QGVAR(setVelocity); selectLeader = QGVAR(selectLeader); setSpeaker = QGVAR(setSpeaker); engineOn = QGVAR(engineOn); setFuel = QGVAR(setFuel); setDir = QGVAR(setDir); // Events framework SEH_s = "ACEs"; SEH = "ACEe"; SEH_all = "ACEa"; }; #include "CfgEventHandlers.hpp" #include "CfgLocationTypes.hpp" #include "CfgSounds.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgMagazines.hpp" #include "CfgActions.hpp" #include "CfgMoves.hpp" #include "CfgVoice.hpp" #include "CfgUnitInsignia.hpp" #include "CfgEden.hpp" class ACE_Rsc_Display_Base { idd = -1; type = 0; style = 48; name = ""; duration = 999999; fadeIn = 0; fadeOut = 0; font = "TahomaB"; size = 1; colorBackground[] = {1, 1, 1, 0}; colorText[] = {1, 1, 1, 1}; }; class ACE_Rsc_Control_Base { idc = 1; type = 0; style = 48; access = 0; lineSpacing = 0; moving = 1; text = ""; size = 1; sizeEx = 0; font = "TahomaB"; colorBackground[] = {1, 1, 1, 0}; colorText[] = {1, 1, 1, 1}; x = 0; y = 0; w = 0; h = 0; }; #include "ACE_Settings.hpp" #include "define.hpp" #include #include #include class CfgUIGrids { class IGUI { class Presets { class Arma3 { class Variables { grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"}; }; }; }; class Variables { class grid_ACE_displayText { displayName = "ACE Hint"; description = "Textual in game feedback to the player."; preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa"; saveToProfile[] = {0,1}; }; }; }; }; class ACE_Extensions { extensions[] = {}; };