/* * Author: rocko * Fixes animation issues that may get you stuck * * Arguments: * None * * Return Value: * None * * Public: Yes * * Note: Has to be spawned not called */ #include "script_component.hpp" private _unit = ACE_player; private _anim = animationState _unit; [QGVAR(headbugFixUsed), [profileName, _anim]] call CBA_fnc_serverEvent; [QGVAR(headbugFixUsed), [profileName, _anim]] call CBA_fnc_localEvent; if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false}; private _pos = getPosATL _unit; private _dir = getDir _unit; titleCut ["", "BLACK"]; [_unit, "headBugFix"] call FUNC(hideUnit); // create invisible headbug fix vehicle private _dummy = createVehicle ["ACE_Headbug_Fix", _pos, [], 0, "NONE"]; _dummy setDir _dir; _unit moveInAny _dummy; sleep 0.1; // @todo unassignVehicle _unit; _unit action ["Eject", vehicle _unit]; _unit setDir _dir; _unit setPosATL _pos; sleep 1.0; deleteVehicle _dummy; [_unit, "headBugFix"] call FUNC(unhideUnit); titleCut ["", "PLAIN"]; true