class CfgWeapons { class ItemCore; class ACE_ItemCore: ItemCore { type = 4096;//4; detectRange = -1; simulation = "ItemMineDetector"; }; class Rifle; class Rifle_Base_F: Rifle { class WeaponSlotsInfo; }; class ACE_FakePrimaryWeapon: Rifle_Base_F { scope = 1; scopeCurator = 1; scopeArsenal = 1; displayName = ""; model = "\A3\Weapons_f\empty"; picture = ""; magazines[] = {"ACE_FakeMagazine"}; discreteDistance[] = {}; discreteDistanceInitIndex = 0; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 0; }; }; class InventoryItem_Base_F; class ACE_Banana: ACE_ItemCore { author = CSTRING(ACETeam); scope = 2; displayName = CSTRING(bananaDisplayName); descriptionShort = CSTRING(bananaDescr); model = QPATHTOF(data\banana.p3d); picture = QPATHTOF(data\icon_banana_ca.paa); icon = "iconObject_circle"; mapSize = 0.034; class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; };