//fnc_doSpall.sqf #include "script_component.hpp" // ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA"; params ["_hitData"]; private _initialData = GVAR(spallHPData) select (_hitData select 0); private _hpData = (_hitData select 1) select (_this select 1); _hpData params ["_object"]; _object removeEventHandler ["hitPart", _initialData select 0]; private _foundObjects = _initialData select 7; private _index = _foundObjects find _object; if(_index != -1) then { _foundObjects set[_index, nil]; }; _initialData params ["", "_object", "_roundType", "_round"]; private _caliber = getNumber(configFile >> "CfgAmmo" >> _roundType >> "caliber"); private _explosive = getNumber(configFile >> "CfgAmmo" >> _roundType >> "explosive"); private _idh = getNumber(configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange"); private _alive = true; if(!alive _round && (_initialData select 6) isEqualTo 1) then { _alive = false; }; if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then { // ACE_player sideChat format["BBBB"]; private _exit = false; private _vm = 1; private _velocity = _initialData select 5; private _oldVelocity = vectorMagnitude _velocity; private _curVelocity = vectorMagnitude (velocity _round); if(alive _round) then { private _diff = _velocity vectorDiff (velocity _round); private _polar = _diff call CBA_fnc_vect2polar; // ACE_player sideChat format["polar: %1", _polar]; if((abs(_polar select 1) > 45 || abs(_polar select 2) > 45)) then { if(_caliber < 2.5) then { // ACE_player sideChat format["exit!"]; _exit = true; } else { _vm = 1-(_curVelocity/_oldVelocity); }; }; }; if(!_exit) then { private _unitDir = vectorNormalized _velocity; private _pos = _hpData select 3; private _spallPos = nil; for "_i" from 0 to 100 do { private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i)); private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1))); // _blah = [_object, "FIRE"] intersect [_object worldToModel (ASLtoATL _pos1), _object worldToModel (ASLtoATL _pos2)]; // diag_log text format["b: %1", _blah]; // _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]]; // NOU_TRACES set[(count NOU_TRACES), _data]; if(!lineIntersects [_pos1, _pos2]) exitWith { // ACE_player sideChat format["FOUND!"]; _spallPos = _pos2; }; }; if(!isNil "_spallPos") then { private _spallPolar = _velocity call CBA_fnc_vect2polar; if(_explosive > 0) then { // ACE_player sideChat format["EXPLOSIVE!"]; private _warn = false; private _c = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE)); if(_c == 0) then { _c = 1; _warn = true;}; private _m = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL)); if(_m == 0) then { _m = 2; _warn = true;}; private _k = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K)); if(_k == 0) then { _k = 1/2; _warn = true;}; private _gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C)); if(_gC == 0) then { _gC = 2440; _warn = true;}; if(_warn) then { ACE_LOGWARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release }; private _fragPower = (((_m/_c)+_k)^-(1/2))*_gC; _spallPolar set[0, _fragPower*0.66]; }; private _fragTypes = [ QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium), QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge), QGVAR(spall_huge) ]; // diag_log text format["SPALL POWER: %1", _spallPolar select 0]; private _spread = 15+(random 25); private _spallCount = 5+(random 10); for "_i" from 1 to _spallCount do { private _elev = ((_spallPolar select 2)-_spread)+(random (_spread*2)); private _dir = ((_spallPolar select 1)-_spread)+(random (_spread*2)); if(abs _elev > 90) then { _dir = _dir + 180; }; _dir = _dir % 360; private _vel = (_spallPolar select 0)*0.33*_vm; _vel = (_vel-(_vel*0.25))+(random (_vel*0.5)); private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; private _fragType = round (random ((count _fragTypes)-1)); private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; _fragment setPosASL _spallPos; _fragment setVelocity _spallFragVect; if(GVAR(traceFrags)) then { [ACE_player, _fragment, [1,0.5,0,1]] call FUNC(addTrack); }; }; _spread = 5+(random 5); _spallCount = 3+(random 5); for "_i" from 1 to _spallCount do { private _elev = ((_spallPolar select 2)-_spread)+(random (_spread*2)); private _dir = ((_spallPolar select 1)-_spread)+(random (_spread*2)); if(abs _elev > 90) then { _dir = _dir + 180; }; _dir = _dir % 360; private _vel = (_spallPolar select 0)*0.55*_vm; _vel = (_vel-(_vel*0.25))+(random (_vel*0.5)); private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; private _fragType = round (random ((count _fragTypes)-1)); private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; _fragment setPosASL _spallPos; _fragment setVelocity _spallFragVect; if(GVAR(traceFrags)) then { [ACE_player, _fragment, [1,0,0,1]] call FUNC(addTrack); }; }; }; }; };