// by commy2 #include "script_component.hpp" private ["_unit", "_weapon", "_magazine"]; _unit = _this select 0; _weapon = _this select 1; _magazine = _this select 5; if (_weapon != "Throw") exitWith {}; private "_count"; _count = {_x == _magazine} count magazines _unit; [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); if (_count == 0) then { if (GVAR(CurrentGrenadeMuzzleIsFrag)) then {GVAR(CurrentGrenadeMuzzleFrag) = ""} else {GVAR(CurrentGrenadeMuzzleOther) = ""}; };