#include "script_component.hpp" /* * Author: commy2 * Handles consciousness change of a unit while dragging / carrying. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_dragging_fnc_handleUnconscious; * * Public: No */ params ["_unit"]; private _player = ACE_player; if (_player getVariable [QGVAR(isDragging), false]) then { private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull]; // Handle falling unconscious if (_unit == _player) then { [_unit, _draggedObject] call FUNC(dropObject); }; // Handle waking up dragged unit if (_unit == _draggedObject) then { [_player, _draggedObject] call FUNC(dropObject); }; }; if (_player getVariable [QGVAR(isCarrying), false]) then { private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull]; // Handle falling unconscious if (_unit == _player) then { [_unit, _carriedObject] call FUNC(dropObject_carry); }; // Handle waking up dragged unit if (_unit == _carriedObject) then { [_player, _carriedObject] call FUNC(dropObject_carry); }; };