/* * Author: commy2 * Read properties of given vehicles light. * * Arguments: * 0: Object with lights (Object) * 1: Light classname (String) * * Return Value: * Stuff from config (Array) * */ #include "script_component.hpp" private ["_vehicle", "_light"]; _vehicle = _this select 0; _light = _this select 1; private "_config"; _config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Reflectors" >> _light; // world position and direction private ["_position", "_direction"]; _position = _vehicle modelToWorld (_vehicle selectionPosition getText (_config >> "position")); _direction = _vehicle modelToWorld (_vehicle selectionPosition getText (_config >> "direction")); _direction = _position vectorFromTo _direction; // Intensity, angles private ["_intensity", "_innerAngle", "_outerAngle"]; _intensity = getNumber (_config >> "intensity"); _innerAngle = getNumber (_config >> "innerAngle"); _outerAngle = getNumber (_config >> "outerAngle"); [_intensity, _position, _direction, _innerAngle, _outerAngle] /* class Reflectors { class Light_1 { color[] = {1000,1000,1100}; ambient[] = {10,10,11}; intensity = 5; size = 1; innerAngle = 90; outerAngle = 130; coneFadeCoef = 2; position = "Light_1_pos"; direction = "Light_1_dir"; hitpoint = "Light_1_hitpoint"; selection = "Light_1_hide"; useFlare = 1; flareSize = 0.9; flareMaxDistance = 85; class Attenuation { start = 0; constant = 0; linear = 0; quadratic = 0.9; hardLimitStart = 40; hardLimitEnd = 60; }; }; }; */