#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = { QGVAR(moduleConfigurePylons), QGVAR(moduleDefendArea), QGVAR(moduleEditableObjects), QGVAR(moduleGlobalSetSkill), QGVAR(moduleGroupSide), QGVAR(moduleLoadIntoCargo), QGVAR(modulePatrolArea), QGVAR(moduleSearchArea), QGVAR(moduleSearchNearby), QGVAR(moduleGarrison), QGVAR(moduleUnGarrison), QGVAR(moduleTeleportPlayers), QGVAR(moduleToggleNvg), QGVAR(moduleToggleFlashlight), QGVAR(moduleSimulation), QGVAR(moduleSuppressiveFire), QGVAR(AddFullArsenal), QGVAR(RemoveFullArsenal), QGVAR(moduleTeleportPlayers), QGVAR(moduleHeal), QGVAR(moduleSuicideBomber), QGVAR(AddFullAceArsenal), QGVAR(RemoveFullAceArsenal) }; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common", "ace_ai"}; author = ECSTRING(common,ACETeam); authors[] = {"SilentSpike", "mharis001"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; // Use additional CfgPatches to contextually remove modules from zeus class GVAR(captives): ADDON { units[] = { QGVAR(moduleCaptive), QGVAR(moduleSurrender) }; }; class GVAR(medical): ADDON { units[] = { QGVAR(moduleUnconscious), QGVAR(moduleSetMedic), QGVAR(moduleSetMedicalVehicle), QGVAR(moduleSetMedicalFacility) }; }; class GVAR(cargo): ADDON { units[] = { QGVAR(moduleLoadIntoCargo), QGVAR(moduleCargoParadrop) }; }; class GVAR(repair): ADDON { units[] = { QGVAR(moduleSetEngineer), QGVAR(moduleSetRepairVehicle), QGVAR(moduleSetRepairFacility) }; }; class GVAR(cargoAndRepair): ADDON { units[] = { QGVAR(moduleAddSpareTrack), QGVAR(moduleAddSpareWheel) }; }; class GVAR(fastroping): ADDON { units[] = { QGVAR(moduleAddOrRemoveFRIES) }; }; class GVAR(pylons): ADDON { units[] = { QGVAR(moduleConfigurePylons) }; }; class GVAR(arsenal): ADDON { units[] = { QGVAR(AddFullAceArsenal), QGVAR(RemoveFullAceArsenal) }; }; class GVAR(fire): ADDON { units[] = { QGVAR(moduleBurn) }; }; }; class ACE_Curator { GVAR(captives) = "ace_captives"; GVAR(medical) = "ace_medical"; GVAR(cargo) = "ace_cargo"; GVAR(repair) = "ace_repair"; GVAR(cargoAndRepair)[] = {"ace_cargo", "ace_repair"}; GVAR(fastroping) = "ace_fastroping"; GVAR(pylons) = "ace_pylons"; GVAR(arsenal) = "ace_arsenal"; GVAR(fire) = "ace_fire"; }; #include "CfgFactionClasses.hpp" #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "ACE_Settings.hpp" #include "ui\RscAttributes.hpp"