/* * Author: Garth 'L-H' de Wet * Detonates all attached deadman's switched triggered explosives. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * Handled by CBA * * Public: No */ #include "script_component.hpp" private ["_deadman"]; _unit = _this select 0; if (_unit == ACE_player) then { call FUNC(place_Cancel); }; if (!isServer) exitWith{}; _deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives); { [_unit, -1, _x, true] call FUNC(detonateExplosive); } foreach _deadman;