#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {"ACE_SpareBarrel"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author[] = {"commy2", "KoffeinFlummi", "esteldunedain"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgSounds.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "ACE_Settings.hpp" class CfgMovesBasic { class ManActions { GVAR(GestureMountMuzzle) = QGVAR(GestureMountMuzzle); GVAR(GestureDismountMuzzle) = QGVAR(GestureDismountMuzzle); }; class Actions { class NoActions: ManActions { GVAR(GestureMountMuzzle)[] = {QGVAR(GestureMountMuzzle), "Gesture"}; GVAR(GestureDismountMuzzle)[] = {QGVAR(GestureDismountMuzzle), "Gesture"}; }; }; }; class CfgGesturesMale { class States { class GestureMountMuzzle; class GVAR(GestureMountMuzzle): GestureMountMuzzle { speed = 0.3; }; class GestureDismountMuzzle; class GVAR(GestureDismountMuzzle): GestureDismountMuzzle { speed = 0.3; }; }; };