#pragma once #include "shared.hpp" #include "vector.hpp" namespace ace { namespace p3d { class animate_bone { public: animate_bone() : index(-1) {} int32_t index; uint32_t lod; ace::vector3 axis_direction; ace::vector3 axis_position; }; typedef std::shared_ptr animate_bone_p; class animation { public: animation(); animation(std::istream &, uint32_t); ~animation(); uint32_t type; std::string name; // "RightDoor" std::string source; // "rotor" float min_value; float max_value; float min_phase; float max_phase; uint32_t junk; uint32_t junk2; uint32_t source_address; float offset0; float offset1; float angle0; float angle1; float hide_value; ace::vector3 direct_axis_pos; ace::vector3 direct_axis_dir; float direct_angle; float direct_axis_offset; std::vector bones; //uint32_t null; //uint32_t floats_count; //always 2 //float *floats; //float transforms[4]; //float angles[2]; //float offsets[2]; //float hide; //ace::vector3 axis_pos; //ace::vector3 axis_dir; }; typedef std::shared_ptr animation_p; } }