/* * Author: commy2 * * Get players viewing direction and slope * * Argument: * None. * * Return value: * 0: Azimuth (Number) * 1: Inclination or 'slope' (Number) */ private ["_position", "_direction", "_azimuth", "_inclination"]; _position = ATLToASL positionCameraToWorld [0, 0, 0]; _direction = ATLToASL positionCameraToWorld [0, 0, 1]; _azimuth = ((_direction select 0) - (_position select 0)) atan2 ((_direction select 1) - (_position select 1)); _inclination = asin ((_direction select 2) - (_position select 2)); if (_azimuth < 0) then {_azimuth = _azimuth + 360}; [_azimuth, _inclination]