/* * Author: commy2 * * Check if the unit is in a vehicle and turned out. * * Argument: * 0: Unit, not the vehicle (Object) * * Return value: * Is the unit turned out or not? Will return false if there is no option to turn out in the first place. (Bool) */ private ["_unit", "_vehicle", "_config", "_animation", "_action", "_inAction", "_turretIndex"]; _unit = _this select 0; _vehicle = vehicle _unit; _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _animation = animationState _unit; if (_unit == driver _vehicle) then { _action = getText (_config >> "driverAction"); _inAction = getText (_config >> "driverInAction"); } else { _turretIndex = [_unit] call FUNC(getTurretIndex); _config = [_config, _turretIndex] call FUNC(getTurretConfigPath); _action = getText (_config >> "gunnerAction"); _inAction = getText (_config >> "gunnerInAction"); }; if (_action == "" || {_inAction == ""} || {_action == _inAction}) exitWith {false}; _animation = toArray _animation; _animation resize (count toArray _action); _animation = toString _animation; _animation == _action