/* * Author: PabstMirror * Manually Apply Damage to a unit (can cause lethal damage) * NOTE: because of caching, this will not have instant effects (~3 frame delay) * * Arguments: * 0: The Unit * 1: Damage to Add * 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") * 3: Projectile Type * 4: Source * * Return Value: * Successful * * Example: * [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit * [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit * * Public: Yes */ // #define DEBUG_MODE_FULL // #define DEBUG_TESTRESULTS #include "script_component.hpp" params [["_unit", objNull, [objNull]], ["_damageToAdd", -1, [0]], ["_bodyPart", "", [""]], ["_typeOfDamage", "", [""]], ["_instigator", objNull, [objNull]]]; TRACE_5("params",_unit,_damageToAdd,_bodyPart,_typeOfDamage,_instigator); private _bodyPartIndex = ALL_BODY_PARTS find (toLower _bodyPart); if (isNull _unit || {!local _unit} || {!alive _unit}) exitWith {ERROR_1("addDamageToUnit - badUnit %1", _this); false}; if (_damageToAdd < 0) exitWith {ERROR_1("addDamageToUnit - bad damage %1", _this); false}; if (_bodyPartIndex < 0) exitWith {ERROR_1("addDamageToUnit - bad selection %1", _this); false}; // Extension is case sensitive and expects this format (different from ALL_BODY_PARTS) _bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] select _bodyPartIndex; if (!isNull _instigator) then { _unit setVariable [QEGVAR(medical_engine,lastShooter), _instigator]; _unit setVariable [QEGVAR(medical_engine,lastInstigator), _instigator]; }; #ifdef DEBUG_TESTRESULTS private _startDmg = +(_unit getVariable [QGVAR(bodyPartDamage), [-1]]); private _startPain = GET_PAIN_TOTAL(_unit); #endif [QEGVAR(medical_engine,woundReceived), [_unit, _bodyPart, _damageToAdd, _instigator, _typeOfDamage]] call CBA_fnc_localEvent; #ifdef DEBUG_TESTRESULTS private _endDmg = _unit getVariable [QGVAR(bodyPartDamage), [-1]]; private _endPain = GET_PAIN_TOTAL(_unit); private _typeOfDamageAdj = _typeOfDamage call EFUNC(medical_damage,getTypeOfDamage); private _config = configFile >> "ACE_Medical_Injuries" >> "damageTypes" >> _typeOfDamageAdj; private _selectionSpecific = true; if (isClass _config) then { _selectionSpecific = (getNumber (_config >> "selectionSpecific")) == 1; } else { WARNING_2("Damage type not in config [%1:%2]", _typeOfDamage, _config); }; INFO_4("Debug AddDamageToUnit: Type [%1] - Selection Specific [%2] - HitPoint [%3 -> %4]",_typeOfDamage,_selectionSpecific,_startDmg select _bodyPartIndex,_endDmg select _bodyPartIndex); INFO_4("Pain Change [%1 -> %2] - BodyPartDamage Change [%3 -> %4]",_startPain,_endPain,_startDmg,_endDmg); #endif true