// ACE - Common #include "script_component.hpp" QGVAR(remoteFnc) addPublicVariableEventHandler { (_this select 1) call FUNC(execRemoteFnc); }; [missionNamespace] call FUNC(executePersistent); // check previous version number from profile _currentVersion = getText (configFile >> "CfgPatches" >> ADDON >> "version"); _previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""]; if (_currentVersion != _previousVersion) then { // do something profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion]; }; 0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber); // everything that only player controlled machines need, goes below this if (!hasInterface) exitWith {}; call COMPILE_FILE(scripts\assignedItemFix); GVAR(keyInput) = COMPILE_FILE(scripts\keyInput); GVAR(keyRelease) = COMPILE_FILE(scripts\keyRelease); GVAR(editKey) = COMPILE_FILE(scripts\editKey); GVAR(openMenu) = COMPILE_FILE(scripts\openMenu); GVAR(closeMenu) = COMPILE_FILE(scripts\closeMenu); GVAR(nextKeys) = COMPILE_FILE(scripts\nextKeys); GVAR(toggleState) = COMPILE_FILE(scripts\toggleState); [false] call FUNC(setKeyDefault); GVAR(keyStates) = []; GVAR(keyTimes) = []; for "_index" from 0 to 300 do { GVAR(keyStates) set [_index, 0]; GVAR(keyTimes) set [_index, -1]; }; call COMPILE_FILE(scripts\KeyInput\initCanInteractFunction); call COMPILE_FILE(scripts\KeyInput\initKeys); call COMPILE_FILE(scripts\KeyInput\initScrollWheel); 0 spawn { while {true} do { waitUntil {!isNull (findDisplay 46)}; sleep 0.1; findDisplay 46 displayAddEventHandler ["KeyDown", QUOTE( _this call GVAR(onKeyDown) )]; findDisplay 46 displayAddEventHandler ["KeyUp", QUOTE( _this call GVAR(onKeyUp) )]; findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )]; [false] call FUNC(disableUserInput); waitUntil {isNull (findDisplay 46)}; }; }; enableCamShake true; // Set the name for the current player [missionNamespace, "playerChanged", { if (alive (_this select 0)) then { [_this select 0] call FUNC(setName) }; if (alive (_this select 1)) then { [_this select 1] call FUNC(setName) }; }] call FUNC(addCustomEventhandler);