#include "script_component.hpp" /* * Author: commy2 * Taps a shoulder * * Arguments: * 0: Unit * 1: Target * 2: Shoulder which was tapped [0: left, 1: right] * * Return Value: * None * * Example: * [player, target, 0] call ace_interaction_fnc_tapShoulder * * Public: No */ params ["_unit", "_target", "_shoulderNum"]; if (_unit == ACE_player) then { addCamShake [4, 0.5, 5]; }; [_unit, "gesturePoint"] call EFUNC(common,doGesture); [QGVAR(tapShoulder), [_target, _shoulderNum], [_target]] call CBA_fnc_targetEvent;