#include "script_component.hpp" if (!hasInterface) exitWith {}; GVAR(target) = objNull; GVAR(previousTarget) = objNull; GVAR(selectedBodyPart) = 0; GVAR(selectedCategory) = "triage"; GVAR(lastOpenedOn) = -1; GVAR(pendingReopen) = false; GVAR(menuPFH) = -1; GVAR(selfInteractionActions) = []; [] call FUNC(addTreatmentActions); [] call FUNC(collectActions); [QEGVAR(interact_menu,newControllableObject), { params ["_type"]; // string of the object's classname if (!(_type isKindOf "CAManBase")) exitWith {}; { _x set [0, _type]; _x call EFUNC(interact_menu,addActionToClass); } forEach GVAR(selfInteractionActions); }] call CBA_fnc_addEventHandler; ["ace_treatmentSucceded", { if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then { GVAR(pendingReopen) = false; [FUNC(openMenu), GVAR(target)] call CBA_fnc_execNextFrame; }; }] call CBA_fnc_addEventHandler; ["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), { // Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player); private _target = cursorTarget; if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then { _target = cursorObject; if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then { private _start = AGLToASL positionCameraToWorld [0, 0, 0]; private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)]; private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"]; { _x params ["", "", "_intersectObject"]; // Only look "through" player and player's vehicle if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {}; if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith { _target =_intersectObject }; } forEach _intersections; if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then { _target = ACE_player; }; }; }; // Check conditions: canInteract and canOpenMenu if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false}; // Statement [_target] call FUNC(openMenu); false }, { // Close menu if enough time passed from opening if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith { [objNull] call FUNC(openMenu); }; false }, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // Close patient information display when interaction menu is closed ["ace_interactMenuClosed", { QGVAR(RscPatientInfo) cutFadeOut 0.3; }] call CBA_fnc_addEventHandler;