#include "script_component.hpp" if (_this < 0 || _this > (count GVAR(gunList)) - 1) exitWith {}; GVAR(workingMemory) set [GVAR(currentTarget), +(GVAR(gunList) select _this)]; GVAR(currentGun) set [GVAR(currentTarget), _this]; lbSetCurSel [6000, (GVAR(currentGun) select GVAR(currentTarget))]; if ((GVAR(scopeUnits) select (GVAR(currentScopeUnit) select GVAR(currentTarget))) != "Clicks") then { GVAR(currentScopeUnit) set [GVAR(currentTarget), (GVAR(workingMemory) select GVAR(currentTarget)) select 6]; }; [] call FUNC(update_gun); GVAR(elevationOutput) set [GVAR(currentTarget), 0]; GVAR(windageOutput) set [GVAR(currentTarget), 0]; GVAR(leadOutput) set [GVAR(currentTarget), 0]; GVAR(tofOutput) set [GVAR(currentTarget), 0]; GVAR(velocityOutput) set [GVAR(currentTarget), 0]; [] call FUNC(update_result);