/* * Author: commy2 and esteldunedain * Display the ammo of the currently loaded magazine of the target or count rifle grenades. * * Argument: * 0: Target * * Return value: * Nothing */ #include "script_component.hpp" #define COUNT_BARS 12 EXPLODE_1_PVT(_this,_target); private ["_weapon","_muzzle","_magazine","_showNumber","_ammo","_maxRounds","_count","_text","_color","_picture","_ammoBarsStructuredText", "_a", "_loadedName", "_string"]; _weapon = currentWeapon _target; _muzzle = currentMuzzle _target; _magazine = currentMagazine _target; // currentWeapon returns "" for static weapons before they are shot once if (_target isKindOf "StaticWeapon") then { if (_weapon == "") then { if (count (weapons _target) == 1) then { _weapon = (weapons _target) select 0; _muzzle = _weapon; }; }; if (_magazine == "") then { // Try to get magazine using magazinesAmmoFull private ["_magazines"]; _magazines = magazinesAmmoFull _target; { if (_x select 2) exitWith { _magazine = _x select 0; }; } forEach _magazines; }; }; if (_magazine == "") exitWith {}; if (_weapon == "") exitWith {}; if (typeName _muzzle != "STRING") then {_muzzle = _weapon}; _showNumber = false; _ammo = 0; _maxRounds = 1; _count = 0; // not grenade launcher if (_muzzle == _weapon) then { _maxRounds = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count") max 1; _ammo = _target ammo _weapon; if (_maxRounds >= COUNT_BARS) then { _count = round (COUNT_BARS * _ammo / _maxRounds); if (_ammo > 0) then {_count = _count max 1}; if (_ammo < _maxRounds) then {_count = _count min (COUNT_BARS - 1)}; } else { _count = _ammo; }; // grenade launcher } else { _showNumber = true; _count = if (_magazine != "") then { {_x == _magazine} count (magazines _target + [_magazine]) } else { {_x in getArray (configFile >> "CfgWeapons" >> _weapon >> _muzzle >> "Magazines")} count magazines _target }; }; _ammoBarsStructuredText = if (_showNumber) then { parseText format ["%1x", _count] } else { _color = [((2 * (1 - _ammo / _maxRounds)) min 1), ((2 * _ammo / _maxRounds) min 1), 0]; _string = ""; for "_a" from 1 to _count do { _string = _string + "|"; }; _text = [_string, _color] call EFUNC(common,stringToColoredText); _string = ""; for "_a" from (_count + 1) to (_maxRounds min COUNT_BARS) do { _string = _string + "|"; }; composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)]; }; if (_target isKindOf "StaticWeapon") then { //Vehicle mags (usualy) don't have pictures, so just show the text above ammo count _loadedName = getText (configFile >> "CfgMagazines" >> _magazine >> "displaynameshort"); _loadedName = parseText format ["%1", _loadedName]; _text = composeText [_loadedName, linebreak, _ammoBarsStructuredText]; [_text] call EFUNC(common,displayTextStructured); } else { _picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture"); [_ammoBarsStructuredText, _picture] call EFUNC(common,displayTextPicture); };