add_executable( ace_p3d_parser p3d_parser.cpp) target_link_libraries(ace_p3d_parser ace_common) add_dependencies(ace_p3d_parser ace_common) SET_TARGET_PROPERTIES(ace_p3d_parser PROPERTIES PREFIX "") set_target_properties(ace_p3d_parser PROPERTIES FOLDER Tests) add_executable( ace_pbo_search pbo_search.cpp) add_dependencies(ace_pbo_search ace_common) target_link_libraries(ace_pbo_search ace_common) SET_TARGET_PROPERTIES(ace_pbo_search PROPERTIES PREFIX "") set_target_properties(ace_pbo_search PROPERTIES FOLDER Tests) add_executable( ace_vd_ext_test vd_ext_test.cpp) if(USE_DIRECTX) add_dependencies(ace_vd_ext_test ace_common ace_vd_static) target_link_libraries(ace_vd_ext_test ace_common directxtk ace_vd_static ${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath) else() add_dependencies(ace_vd_ext_test ace_common ace_vd_static) target_link_libraries(ace_vd_ext_test ace_common BulletDynamics BulletCollision LinearMath ace_vd_static) endif() set_target_properties(ace_vd_ext_test PROPERTIES PREFIX "") set_target_properties(ace_vd_ext_test PROPERTIES FOLDER Tests) # # # # add_executable( ace_longrod_dxtk_test longrod_dxtk_test.cpp) if(USE_DIRECTX) add_dependencies(ace_longrod_dxtk_test ace_common ace_vd_static) target_link_libraries(ace_longrod_dxtk_test ace_common directxtk ace_vd_static ${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath) else() add_dependencies(ace_longrod_dxtk_test ace_common ace_vd_static) target_link_libraries(ace_longrod_dxtk_test ace_common BulletDynamics BulletCollision LinearMath ace_vd_static ) endif() set_target_properties(ace_longrod_dxtk_test PROPERTIES PREFIX "") set_target_properties(ace_longrod_dxtk_test PROPERTIES FOLDER Tests) # # # if(USE_DIRECTX) add_executable( ace_test_render test_render.cpp test_render.hpp) target_link_libraries(ace_test_render ace_common ${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath ) add_dependencies(ace_test_render ace_common) SET_TARGET_PROPERTIES(ace_test_render PROPERTIES PREFIX "") set_target_properties(ace_test_render PROPERTIES FOLDER Tests) add_executable( ace_dxtk_test dxtk_test.cpp) target_link_libraries(ace_dxtk_test ace_common directxtk ${DirectX_D3DX11_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DirectX_D3D11_1_LIBRARY} ${DirectX_D3D11_2_LIBRARY} BulletDynamics BulletCollision LinearMath) add_dependencies(ace_dxtk_test ace_common directxtk) SET_TARGET_PROPERTIES(ace_dxtk_test PROPERTIES PREFIX "") set_target_properties(ace_dxtk_test PROPERTIES FOLDER Tests) endif()