#include "script_component.hpp" /* * Author: commy2 * * Check if a unit has an item attached and if it can remove that item. * * Argument: * 0: Unit that wants to detach something (Object) * * Return value: * Boolean (Bool) */ private "_unit"; _unit = _this select 0; canStand _unit && {_unit getVariable [QGVAR(ItemName), ""] != ""}