#include "script_component.hpp" /* Author: eRazeri and CAA-Picard Detach an item from a unit Arguments: unit Return Value: none */ private ["_unit", "_itemName", "_count", "_attachedItem"]; _unit = _this select 0; _itemName = _unit getVariable [QGVAR(ItemName), ""]; _attachedItem = _unit getVariable [QGVAR(Item), objNull]; // Check if unit has an attached item if (_itemName == "") exitWith {}; // Add item to inventory _count = (count items _unit) + (count magazines _unit); _unit addItem _itemName; if ((count items _unit) + (count magazines _unit) <= _count) exitWith { [localize "STR_AGM_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured); }; if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then { // Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle detach _attachedItem; _attachedItem setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)]; // Delete attached item after 0.5 seconds [FUNC(detachFix), 0.5, [_attachedItem, (time + 0.5)]] call CBA_fnc_addPerFrameHandler; } else { // Delete attached item deleteVehicle _attachedItem; }; // Reset unit variables _unit setVariable [QGVAR(ItemName),"", true]; _unit setVariable [QGVAR(Item),nil, true]; // Display message switch true do { case (_itemName == "AGM_IR_Strobe_Item") : { [localize "STR_AGM_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured); }; case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : { [localize "STR_AGM_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured); }; case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : { [localize "STR_AGM_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured); }; default { if (true) exitWith {}; }; };