#include "script_component.hpp" /* * Author: Hope Johnson and commy2 * Puts in earplugs. * * Arguments: * 0: Unit (player) * * Return Value: * None * * Example: * [ace_player] call ace_hearing_fnc_putInEarplugs * * Public: No */ params ["_player"]; if (!GVAR(EnableCombatDeafness)) exitWith {}; // Plugs in inventory, putting them in _player removeItem "ACE_EarPlugs"; _player setVariable ["ACE_hasEarPlugsIn", true, true]; [localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured); //Force an immediate fast volume update: [[true]] call FUNC(updateVolume); /*// No Earplugs in inventory, telling user [localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);*/ [] call FUNC(updateHearingProtection);