#include "script_component.hpp" /* * Author: VKing * Initializes mortar for use with ammunition handling magazines. * * Arguments: * 0: Mortar * * Return Value: * None * * Example: * [mortar1] call ace_mk6mortar_fnc_mortarInit * * Public: No */ params ["_mortar"]; if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)}; if (!(_mortar turretLocal [0])) exitWith {TRACE_1("Exit - turret not local",_mortar)}; // Remove all magazines from turret if (count magazines _mortar > 0) then { { _mortar removeMagazineTurret [_x,[0]]; } forEach magazines _mortar; }; // Replace current turret weapon with ammo handling weapon private _currentWeapon = _mortar weaponsTurret [0] select 0; private _newWeapon = ""; if (_currentWeapon == "mortar_82mm") then { _newWeapon = "ace_mortar_82mm"; } else { _newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith)); }; if (_newWeapon != "") then { _mortar removeWeaponTurret [_currentWeapon,[0]]; _mortar addWeaponTurret [_newWeapon,[0]]; }; _mortar setVariable [QGVAR(initialized),true,true]; TRACE_1("Init complete",_mortar);