#include "script_component.hpp" /* * Author: GitHawk * Take a fuel nozzle either from a fuel truck/station or from the ground. * * Arguments: * 0: Unit * 1: Fuel Source or Nozzle * * Return Value: * None * * Example: * [player, cursorObject] call ace_refuel_fnc_takeNozzle * * Public: No */ params [ ["_unit", objNull, [objNull]], ["_object", objNull, [objNull]] ]; [ TIME_PROGRESSBAR(REFUEL_PROGRESS_DURATION), [_unit, _object], { params ["_args"]; _args params ["_unit", "_object"]; if !([_unit, _object] call FUNC(canTakeNozzle)) exitWith {}; private _source = _object; private _nozzle = _object; if (typeOf _object isEqualTo QGVAR(fuelNozzle) || {_object getVariable [QGVAR(jerryCan), false]}) then { // func is called on muzzle either connected or on ground _source = _nozzle getVariable QGVAR(source); if (_nozzle getVariable [QGVAR(jerryCan), false]) then { _nozzle attachTo [_unit, [0,1,0], "pelvis"]; } else { _nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"]; }; } else { // func is called on fuel truck _nozzle = QGVAR(fuelNozzle) createVehicle [0,0,0]; _nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"]; private _ropeTarget = _source; if !(_source isKindOf "AllVehicles") then { private _helper = QGVAR(helper) createVehicle [0,0,0]; [QEGVAR(common,hideObjectGlobal), [_helper, true]] call CBA_fnc_serverEvent; if ((getText (configFile >> "CfgVehicles" >> typeOf _source >> "simulation")) isEqualTo "thingX") then { _helper attachTo [_source, [0,0,0]]; } else { _helper setPosWorld (getPosWorld _source); _helper setDir (getDir _source); _helper setVectorUp (vectorUp _source); }; _nozzle setVariable [QGVAR(helper), _helper, true]; _ropeTarget = _helper; }; private _attachPos = _source getVariable [QGVAR(hooks), getArray (configFile >> "CfgVehicles" >> typeOf _source >> QGVAR(hooks))]; if (_attachPos isEqualTo []) then { _attachPos = [[0,0,0]]; }; if (count _attachPos == 1) then { _attachPos = _attachPos select 0; } else { // select closest hook private _hookDistances = _attachPos apply {_unit distance (_source modelToWorld _x)}; _attachPos = _attachPos select (_hookDistances find selectMin _hookDistances); }; private _hoseLength = _source getVariable [QGVAR(hoseLength), GVAR(hoseLength)]; private _rope = ropeCreate [_ropeTarget, _attachPos, _nozzle, [0, -0.20, 0.12], _hoseLength]; _nozzle setVariable [QGVAR(rope), _rope, true]; _nozzle setVariable [QGVAR(attachPos), _attachPos, true]; _nozzle setVariable [QGVAR(source), _source, true]; [_source, "blockEngine", "ACE_Refuel", true] call EFUNC(common,statusEffect_set); _source setVariable [QGVAR(isConnected), true, true]; _source setVariable [QGVAR(ownedNozzle), _nozzle, true]; }; _unit setVariable [QGVAR(nozzle), _nozzle, true]; _unit setVariable [QGVAR(isRefueling), true]; // holster weapon _unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; _unit call EFUNC(common,fixLoweredRifleAnimation); _unit action ["SwitchWeapon", _unit, _unit, 299]; [_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set); [_unit, "blockThrow", "ACE_refuel", true] call EFUNC(common,statusEffect_set); [_unit, _nozzle] call FUNC(startNozzleInHandsPFH); }, {}, localize LSTRING(TakeNozzleAction), {true}, [INTERACT_EXCEPTIONS_REFUELING] ] call EFUNC(common,progressBar);