#include "script_component.hpp" /* * Author: PabstMirror * Checks the conditions for being able to remove handcuffs * * Arguments: * 0: caller (player) * 1: target * * Return Value: * The return value * * Example: * [player, bob] call ACE_captives_fnc_canRemoveHandcuffs * * Public: No */ params ["_unit", "_target"]; //Unit is handcuffed and not currently being escorted _target getVariable [QGVAR(isHandcuffed), false] && {isNull (attachedTo _target)} && {(vehicle _target) == _target}