/* * Author: Grey * Loads Magazine into static weapon using a timer * * Arguments: * 0: static * 1: unit * 2: time to load * 3: magazineClassOptional * * Return Value: * None * * Example: * [_target,_player,"ACE_1Rnd_82mm_Mo_HE"] call ace_mk6mortar_fnc_loadMagazineTimer * * Public: Yes */ #include "script_component.hpp" params ["_static","_unit","_timeToLoad",["_magazineClassOptional","",[""]]]; //Move player into animation if player is standing if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then { [_unit, "AmovPercMstpSrasWrflDnon_diary", 1] call EFUNC(common,doAnimation); }; [_timeToLoad, [_static,_unit,_magazineClassOptional], {(_this select 0) call FUNC(loadMagazine)}, {}, localize LSTRING(loadingMortar)] call EFUNC(common,progressBar);