#include "script_component.hpp" ADDON = false; PREP(canDigTrench); PREP(handleInteractMenuOpened); PREP(handleKilled); PREP(handlePlayerChanged); PREP(handlePlayerInventoryChanged); PREP(handleScrollWheel); PREP(handleUnconscious); PREP(placeCancel); PREP(placeConfirm); PREP(placeTrench); // Trench types // Name of the object, name of th dummy no geo object, dx, dy GVAR(trenchSmall) = ["ACE_envelope_small", "ACE_envelope_small_NoGeo", 2, 3, 0.35]; GVAR(trenchBig) = ["ACE_envelope_big", "ACE_envelope_big_NoGeo", 6, 1.1, 0.20]; GVAR(trenchType) = GVAR(trenchSmall); ADDON = true;