#include "script_component.hpp" /* * Author: Brandon (TCVM) * Initialise joystick * * Arguments: * 0: Static Weapon * 1: Unit * * Return Value: * None * * Example: * [cursorObject, player] call ace_malyutka_fnc_initJoystick * * Public: No */ params ["_joystick"]; // each plug has information regarding the current launcher which is connected // if null, no launcher is connected _joystick setVariable [QGVAR(plugStatus), [objNull, objNull, objNull, objNull], true]; _joystick setVariable [QGVAR(vehicleAmmo), 0, true]; _joystick setVehicleAmmo 0;