#include "script_component.hpp" params ["_type", "_position", ["_group", grpNull], "_varName"]; private _player = player; if (isNull _group) then { _group = creategroup east; }; private _target = _group createUnit [_type, [10,10,0], [], 0, "NONE"]; if (isNil "_varName") then { _varName = _target call BIS_fnc_netId; }; _target setPos _position; _target setDir (_position getDir _player); _target doWatch position _player; _target addRating -10e10; _target setUnitPos "UP"; _target setBehaviour "CARELESS"; _target setCombatMode "BLUE"; _target setSpeedMode "LIMITED"; _target disableAI "TARGET"; _target disableAI "AUTOTARGET"; _target allowFleeing 0; _target setSpeaker "BASE"; [{_this setSpeaker "BASE"}, _target] call CBA_fnc_execNextFrame; _player reveal [_target, 4]; _target addVest vest _player; _target addBackpack backpack _player; _target addHeadgear headgear _player; _target addGoggles goggles _player; _target addWeapon primaryWeapon _player; _target addWeapon secondaryWeapon _player; _target addWeapon handgunWeapon _player; _target setVehicleVarName _varName; missionNamespace setvariable [_varName, _target]; _target switchMove "amovpercmstpslowwrfldnon"; _target setVariable ["origin", _position]; _target addEventHandler ["killed", { params ["_target"]; private _position = _target getVariable ["origin", position _target]; private _varName = vehicleVarName _target; [_target, true] spawn BIS_fnc_VREffectKilled; [{isNull (_this select 0)}, { (_this select 1) call FUNC(createTarget); }, [_target, [typeOf _target, _position, group _target, _varName]]] call CBA_fnc_waitUntilAndExecute; }]; _target call BIS_fnc_VRHitpart; _target