/* * Author: Dslyecxi, MikeMatrix * Transmit PFH * * Arguments: * 0: Arguments * 1: PFH ID * * Return Value: * Return description * * Example: * [[], 2] call ace_map_gestures_fnc_transmit * * Public: No */ #include "script_component.hpp" private ["_ownerID", "_unitUID", "_drawPosVariableName", "_playerOwnerID"]; params ["", "_pfhId"]; if (!visibleMap) then { call FUNC(endTransmit); }; if (!GVAR(EnableTransmit) || !visibleMap) exitWith { [_pfhId] call CBA_fnc_removePerFrameHandler; }; { _ownerID = _x getVariable QGVAR(owner_id); if (isNil "_ownerID") then { [EVENT_PLAYER_HAS_NO_OWNER_ID, [name _x]] call EFUNC(common,serverEvent); } else { _playerOwnerID = ACE_player getVariable QGVAR(owner_id); if (!isNil "_playerOwnerID" && _ownerID != _playerOwnerID) then { _unitUID = getPlayerUID ACE_Player; _drawPosVariableName = if (!isNil "_unitUID" && _unitUID != "") then {format [QGVAR(%1_DrawPos), _unitUID]} else {nil}; if (!isNil "_drawPosVariableName") then { _ownerID publicVariableClient _drawPosVariableName; }; }; }; } count ([ACE_player, GVAR(maxRange)] call FUNC(getProximityPlayers));