// by commy2 #include "script_component.hpp" private "_dlgVector"; disableSerialization; _dlgVector = GETUVAR(ACE_dlgVector,displayNull); private ["_distance", "_digits"]; _distance = call FUNC(getDistance); _digits = [_distance] call FUNC(convertToTexturesDistance); (_dlgVector displayCtrl 1311) ctrlSetText (_digits select 0); (_dlgVector displayCtrl 1312) ctrlSetText (_digits select 1); (_dlgVector displayCtrl 1313) ctrlSetText (_digits select 2); (_dlgVector displayCtrl 1314) ctrlSetText (_digits select 3); [GVAR(illuminate)] call FUNC(illuminate);