/* * Author: Ruthberg * Gets the zero range of the currently used optic * * Arguments: * 0: Unit * * Return Value: * current zero range * * Example: * [player] call ace_scopes_fnc_getCurrentZeroRange * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (!GVAR(enabled)) exitWith { currentZeroing _unit }; private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith { currentZeroing _unit }; private _optic = GVAR(Optics) select _weaponIndex; private _opticConfig = if (_optic != "") then { (configFile >> "CfgWeapons" >> _optic) } else { (configFile >> "CfgWeapons" >> (GVAR(Guns) select _weaponIndex)) }; private _zeroRange = currentZeroing _unit; if (GVAR(overwriteZeroRange) && {GVAR(canAdjustElevation) select _weaponIndex}) then { _zeroRange = GVAR(defaultZeroRange); }; if (isNumber (_opticConfig >> "ACE_ScopeZeroRange")) then { _zeroRange = getNumber(_opticConfig >> "ACE_ScopeZeroRange"); }; _zeroRange