class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_IR_Strobe_Item: ACE_ItemCore { ACE_attachable = "ACE_IR_Strobe_Effect"; author = ECSTRING(common,ACETeam); scope = 2; displayName = CSTRING(IrStrobe_Name); descriptionShort = CSTRING(IrStrobe_Description); model = QPATHTOF(data\ace_IRStrobe.p3d); picture = QPATHTOF(UI\irstrobe_item.paa); class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; };